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Warlock Builds For Mists of Pandaria (5.4) is a site that lists different talent builds for warlocks for World of Warcraft. Many of these warlock builds come from forums, wowwiki or even myself. I hope you find the following builds useful.


If you wish to make any comments about any of the builds or submit any you wish to have added to the site please email If you ware submitting a warlock talent build please use wowhead or mmo-champion's talent build program to make a link to your build and provide me a little bit of information about the build.


Mists of Pandaria has been released and with this expansion comes a lot of changes to changes to WOW. The most important changes that effect us is the change to the talent system. The old system has been replaced with a talent tier system. There are 6 talent tiers, each tier has 3 talents, one talent tier unlocks every 15 levels and you have the ability to pick one talent from each tier you have unlocked. Talent tiers are not unique to the specialization you have chosen.


Other changes in MoP:

-The glyph system has changed, there are no longer primary glyphs so you have only 3 major and 3 minor glyphs you can choose.

-Level cap increased to level 90

-New areas, dungeons and raids available.

-New battle pet system

-Funny fury bears running around the world.

-Chuck Norris class added to the game.

-AOE looting


Patch 5.4 has been released, here are the changes that directly effect warlocks:



-Corruption damage has been increased by 10%.

-Demonic Gateway are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).

-Fel Armor no longer reduces all damage taken by 10%.

-Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.

-Immolate damage has been increased by 10%.

-Rain of Fire now has a reduced chance to generate Burning Embers.

-The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).

-Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.


-Agony damage has been increased by 16%.

-Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).

-Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.

-Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).

-Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.

-Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).

-Unstable Affliction damage has been increased by 21%.


-Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.

-Hellfire damage has been reduced by 20%.

-Immolation Aura's damage has been reduced by 20%.


-Chaos Bolt damage has been increased by 15%.

-Incinerate damage has been increased by 10%.


-Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.

-Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.

-Grimoire of Sacrifice no longer affects Drain Life.

-For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).

-Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.

-Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.

-Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.

-Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.

-Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.

-Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).

-Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.


Major Glyphs

-Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.

-Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.

-Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.

-Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.

-Glyph of Fear no longer causes Fear to have a cooldown.

-Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).

-Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.

-Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.

-Glyph of Soul Swap has been replaced with Glyph of Havoc.

-Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.

Class Armor

-Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.

-Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.

Bug Fix

-Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.

This area lists warlock talent builds that are current for World of Warcraft Mists of Pandaria.

Warlock Affliction Builds (updated for Mists of Pandaria 5.4)


Warlock Affliction Raiding Build(for single target fights) - This is the default raiding build for affliction warlocks.



Spell Rotation Priority:


Stat priority:

Int > Hit (until 15% or 5,100 rating) > Mastery > Haste > Crit


Demonology Builds (updated for Mists of Pandaria 5.4)


Stat priority:

Int > Hit (until 15% or 5,100 rating) > Haste > Crit > Mastery


Spell Rotation Priority:

You have 2 phases as a Demonology Warlock the Demonic Fury Generation Phase and Spending the Demonic Fury Phase. Demonic Fury is your main resource you use when you transform into a demon.


Generation Phase:

Corruption - Cast and keep this up
Hand of Gul'dan - Use this when you are able and when Shadowflame is not on the target.
Soul Fire - Cast when Molten Core happens.
Shadow Bolt - Use as a filler.
When you hit ~900 Demonic Fury then Matamorphosis to your demon form. Try to use Matamorphosis just after refreshing Corruption and Hand of Gul'dan so you can stay in your demon form longer.


Using your Demonic Fury.
Doom - Keep this DoT up.
Touch of Chaos - If there is a ticket proc or stat increase due to someone casting heroism or something spam this till you run out of Demonic Fury, other wise cast a few times and deactivate Metamorph


*note most encounters you will want to start as a demon so you can apply doom, cast it and then switch forms so you can generate your fury.


You can tank if you have the Demon Hunting Glyph but remember when in your tanky demon stance use Provocation to taunt your target, use Fury Ward to absorb damage and your main attack will be Demonic Slash.


Remember Demonology Warlocks is all about managing your Demonic Fury and Mana/Health so it may take you a while to get a feel for it.


Warlock Destruction Builds (updated for Mists of Pandaria 5.4)


Raid Destruction Build - This is the best build for destruction warlocks as of MoP.


Spell Rotation Priority:


Chaos Bolt - When you have a full Burning Ember. Swtich to Shadowburn if mob is below 20% health.

Immolate - Keep this DoT on Target. Use Fel Flame to refresh Immolate if you have a high damage Immolate going. Each tic of this has a chance of generating part of a burning ember.

Incinerate - Use this to generate Embers.


Stat Priority:

Int > Hit (until 15% or 5,100 rating) > Mastery > Crit > Haste